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S.O.L. was group project i worked on with three other colleagues as part of a University project in 2020.
For this project, i was one of two people in charge of programming. My main focus during the project would be to code the spell system, the character controller
S.O.L.: Image
The combat system of the game revolved around using projectile attuned with an element to generate energy of that same element for the player.
Once the player had enough energy, they would then be able to cast a spell of that element through a three tier casting system, where holding the button would charge the spell, changing its behaviour.
S.O.L.: Text
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